go_green_and_red.py
go_green(bit)
and go_red(bit)
functions, write a go_color(bit, color)
function7
True
'blue'
number = 7
is_green = True
color = 'blue'
Just like with function names, use _
for compound names.
So, use
is_green = True
instead of
isGreen = True
number = 7
is_green = True
color = 'blue'
another = number
number = 7
number = number + 1
NOTES
The assignment operator =
is essentially the "move the arrow to another value" operator.
@Bit.run_from_empty(5, 3)
def run(bit):
pass
NOTES
Variables defined in a function (either in the function definition or in the function body) are scoped to that function.
def move_twice(bit):
bit.move()
bit.move()
@Bit.run_from_empty(5, 3)
def run(bit):
move_twice(bit)
NOTES
You can have variables of the same name in different scopes (e.g. different functions).
When a function is called, it has to have values for all the parameters in the function signature (or you get a missing argument exception).
The value for bit
in run
is provided by the @Bit.run_from_empty(5, 3)
line. The details about how that works are not important right now.
When you call a function, you give values to the variable names defined in the function signature.
It's just like calling an assignment operator =
.
def paint_twice(bit, color):
bit.move()
bit.paint(color)
bit.move()
bit.paint(color)
@Bit.run_from_empty(5, 3)
def run(bit):
color = 'blue'
paint_twice(bit, color)
NOTES
Both variables need values for paint_color
to run.
Observe how the arguments are mapped by position.
def paint_twice(bit, color):
bit.move()
bit.paint(color)
bit.move()
bit.paint(color)
@Bit.run_from_empty(5, 3)
def run(bit):
color = 'blue'
paint_twice(bit, color)
paint_twice(bit, 'red')
</div>
NOTES
Note that when the first call to paint_twice
finishes, its variables are cleared. Then those variables get new values when it is called the second time.
from byubit import Bit
def paint_twice(bit, color):
bit.move()
bit.paint(color)
bit.move()
bit.paint(color)
@Bit.run_from_empty(5, 3)
def run(bit):
color = 'blue'
paint_twice(bit, color)
paint_twice(bit, 'red')
NOTES
Run the code we've been looking at. Observe the result.
Note: passing a value by variable reference paint_twice(bit, color)
vs passing a literal value paint_twice(bit, 'red')
from byubit import Bit
def paint_twice(bit, color):
bit.move()
bit.paint(color)
bit.move()
bit.paint(color)
@Bit.run_from_empty(5, 3)
def run(bit):
color = 'blue'
paint_twice(bit)
paint_twice() missing 1 required positional argument: 'color'
NOTES
The missing required position argument.
from byubit import Bit
def paint_twice(bit, color):
bit.move()
bit.paint(color)
bit.move()
bit.paint(color)
@Bit.run_from_empty(5, 3)
def run(bit):
color = 'blue'
paint_twice(color)
paint_twice() missing 1 required positional argument: 'color'
NOTES
Which argument did we leave out? bit
or color
?
Again: the arguments are mapped by position. So, paint_twice.bit
got the same value as run.color
.
Remember: the arguments are mapped by position, not by name.
from byubit import Bit
def paint_twice(bit, color):
bit.move()
bit.paint(color)
bit.move()
bit.paint(color)
@Bit.run_from_empty(5, 3)
def run(bit):
color = 'blue'
paint_twice(color, bit)
'str' object has no attribute 'move'
NOTES
What does this error mean?
Look at the wiring diagram. What was paint_twice.bit
pointing to when we tried bit.move()
?
'blue'
is a str
, and str
does not have an attribute named move
.
"'thing' has no attribute named 'name'" very often means you passed function arguments in the wrong order.
==
and !=
¶You can determine if two strings are the same using ==
.
You can determine if two strings are different using !=
.
jump.py
¶Jump bit to red -- meaning move until you get to the red square. Then jump bit to blue, then green, then blue.
Notes
Step through the code.
Note that the comparision operator !=
(and ==
) do not get their own step in the history.
Why doesn't this work?
current_color = bit.get_color()
while current_color != color:
bit.move()
follow_the_path.py
¶Help Bit follow the path.
When the path changes to green, turn left.
When the path changes to blue, turn right.
When the path changes to red, go straight.
Stop when you run into something.
NOTES
Pattern: getting a snapshot of initial color (color = bit.get_color()
) and then comparing back to that dynamically (bit.get_color() == color
).
No else
block necessary (although you could do else: pass
)
bit.get_color()
==
and !=